Closed sparqyeti closed 1 month ago
You can use already get_node
in your tests.
e.g.
func test_find_by_path() -> void:
var node_a :Node3D = auto_free(Node3D.new())
node_a.set_name("node_a")
var node_b :Node3D = auto_free(Node3D.new())
node_b.set_name("node_b")
var node_c :Node3D = auto_free(Node3D.new())
node_c.set_name("node_c")
add_child(node_a, true)
node_a.add_child(node_b, true)
node_b.add_child(node_c, true)
assert_that(get_node(node_a.get_path())).is_same(node_a)
assert_that(get_node(node_b.get_path())).is_same(node_b)
assert_that(get_node(node_c.get_path())).is_same(node_c)
Is your feature request related to a problem? Please describe. When searching the scene tree some nodes have the same name making find_child() function return only one of the possible nodes
Describe the solution you'd like An alternative would be to give an API which returns a node of a particular path instead of node name
Describe alternatives you've considered Using
get_tree
and other methods are a work around to build a path from.Additional context N/A