The compiled version of the following example from the Adventure System manual (page 2-23) works as expected with PerlScott or with ADVENTUR/CMD, but fails when played with the ScottKit interpreter:
start bedroom
occur when flag 1
clear_flag 1
swap_room
goto hintroom
continue
occur 0%
look
pause
swap_room
look
room bedroom "bedroom"
room hintroom "*This is the hint room. Hinty hinty."
action sleep:
set_flag 1
print "You fall asleep..."
pause
action score: score
action inventory: inventory
action look: look
verbgroup sleep
After you enter the command sleep, you should be teleported to the "hint room"; the description of the hint room should be displayed on screen briefly; and then you should be teleported back to the bedroom again. But ScottKit fails to display the hint-room description.
The compiled version of the following example from the Adventure System manual (page 2-23) works as expected with PerlScott or with ADVENTUR/CMD, but fails when played with the ScottKit interpreter:
After you enter the command sleep, you should be teleported to the "hint room"; the description of the hint room should be displayed on screen briefly; and then you should be teleported back to the bedroom again. But ScottKit fails to display the hint-room description.