Mikegrann / Aqueous

Scientific visualization of underwater data using game rendering techniques
ISC License
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Integrate with Shark Animation #4

Open Mikegrann opened 9 years ago

Mikegrann commented 9 years ago

The data visualization project must be merged with a shark animation framework in order to display the animating sharks in real time in the simulated environment.

Codebase for shark animation exists at pnob32/SharkSim.

Goals:

Will require heavy interaction and paired programming alongside @pnob32.

Mikegrann commented 9 years ago

Commit 87fed2cbca17c5a109befc87f06f6ffadeff7be0 started the integration process engine-side by creating a skeleton display node for the shark mesh. The mesh is properly (though statically) displayed within the environment, and an Update() method skeleton is in place for updating the mesh per-frame. A basic GUI interface has been implemented - currently it only toggles whether the node is drawing or not.

The next step is deeper integration of the SharkSim code by implementing the Update() method to carry out the shark's animation per-frame.