We should be hooking func_regenerate and opening the upgrade menu on touching clients ourselves instead of creating additional upgrade stations.
This would fix some maps with weird brush model indexes not being able to create valid upgrade stations triggers, as well as allowing us to prevent the constant resupply noise while upgrading.
Note: I already tried this a while ago but had trouble closing the upgrade menu on upgrading players after a forced respawn (e.g. on round win)
We should be hooking
func_regenerate
and opening the upgrade menu on touching clients ourselves instead of creating additional upgrade stations.This would fix some maps with weird brush model indexes not being able to create valid upgrade stations triggers, as well as allowing us to prevent the constant resupply noise while upgrading.
Note: I already tried this a while ago but had trouble closing the upgrade menu on upgrading players after a forced respawn (e.g. on round win)