Mikusch / deathrun

A highly customizable Deathrun plugin for Team Fortress 2
GNU General Public License v3.0
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Classes with positive speed modifiers can move while frozen during preround time #17

Closed jack5github closed 2 years ago

jack5github commented 2 years ago

The amount a class is able to move is directly proportional to how much their speed is being modified. For example, dr_speed_modifier_heavy 70.0 lets a Heavy move roughly 70 HU/s.

Mikusch commented 2 years ago

Hi, thanks for the report.

I'll add a check to not apply speed modifiers during preround time.