Instead of a flat health value, activators now start with a health bonus equal to the combined maximum health of all runners.
As the runners die or disconnect, the maximum health of the activator decreases and the lost health remains as decaying overheal. If runners respawn during the round, health gets added again.
This aims to make combat minigames more fair by giving the activator a health pool roughly equal to the entire runner team.
Instead of a flat health value, activators now start with a health bonus equal to the combined maximum health of all runners.
As the runners die or disconnect, the maximum health of the activator decreases and the lost health remains as decaying overheal. If runners respawn during the round, health gets added again.
This aims to make combat minigames more fair by giving the activator a health pool roughly equal to the entire runner team.