Open notfoundname opened 2 years ago
I've looked into this before and was unable to manipulate the existing camera view, as it is mostly implemented in client-side code and thus cannot be modified using server plugins.
One workaround is to create a point_viewcontrol
entity and parent it to the vehicle, but this has far too many issues to be a viable alternative.
After many hours of research, I've just accepted that the thirdperson
command is probably as good as it gets, so I don't have any plans to try and add my own camera implementation.
Regardless, I'm going to keep this issue open in case I've missed something in my research and plan to revisit it at a later date.
I don't know of a universal way to handle third person, but this might help: TF2 has the players SetForcedTauntCam input https://forums.alliedmods.net/showthread.php?t=183456 Found this for CSS, but cant test it rn. Probably still works tho https://forums.alliedmods.net/showthread.php?t=193484
I don't know of a universal way to handle third person, but this might help: TF2 has the players SetForcedTauntCam input https://forums.alliedmods.net/showthread.php?t=183456 Found this for CSS, but cant test it rn. Probably still works tho https://forums.alliedmods.net/showthread.php?t=193484
The methods used in these plugins eventually call into thirdperson
so it's essentially the same thing
Hello, I would like to request a feature to have a configurable ability to use third person mode in vehicles. Typing
thirdperson
looks pretty good already.