MilchRatchet / Luminary

CUDA based Pathtracing Offline and Realtime Renderer
MIT License
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Compressed Wide BVH #3

Closed MilchRatchet closed 3 years ago

MilchRatchet commented 3 years ago

This implements compressed wide bvh as described in the paper by Ylitie et al.

There is almost no performance gain. I am unsure as to why that is, though it seems the triangle intersections are the current bottleneck which is either due to a low quality binary bvh in the construction process or a slow triangle intersection algorithm. Anyhow, improvements will be made in the main branch as this is now functioning properly.