Due to some Luminary unrelated things, I have been interested in experimenting a bit with the current approaches for random numbers in the context of Monte Carlo rendering. I have learned a lot. The result is great albeit not exactly meaningful in the context of many-light scenes. I have written an extensive documentation of what I did in the corresponding file.
This is being merged into the particles branch as it originally branched from there and the particles are ongoing work.
Due to some Luminary unrelated things, I have been interested in experimenting a bit with the current approaches for random numbers in the context of Monte Carlo rendering. I have learned a lot. The result is great albeit not exactly meaningful in the context of many-light scenes. I have written an extensive documentation of what I did in the corresponding file.
This is being merged into the particles branch as it originally branched from there and the particles are ongoing work.