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MilchRatchet
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Luminary
CUDA based Pathtracing Offline and Realtime Renderer
MIT License
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Light sampling rework
#96
Closed
MilchRatchet
closed
5 months ago
MilchRatchet
commented
5 months ago
What I did:
Direct lighting is now computed entirely within the shading kernels
Direct lighting now supports splitting
Triangle lights are now solid angle sampled
Refractions now support direct lighting
Shadowing can now account for IOR on intersections
Additional support for texture-less materials
Added rejection for NaN or INF samples
Fixes for bugs that came up in recent changes
What I did: