This implements three algorithms for generating polygons and one for computing the convex hull of a polygon.
I keep this a draft for now since the convex hull algorithm sometimes produces wrong results when used with polygons from Quickstar. For monotone polygons it works however. I have no clue why that is.
This implements three algorithms for generating polygons and one for computing the convex hull of a polygon.
I keep this a draft for now since the convex hull algorithm sometimes produces wrong results when used with polygons from Quickstar. For monotone polygons it works however. I have no clue why that is.