Open MilesMcBain opened 6 years ago
y <- tmesh3d( vertices = t(asHomogeneous(uluru_trimesh$P)), indices = array(t(uluru_trimesh$T)) ) y <- addNormals(y) shade3d(y) # No normals y <- addNormals(y) y$normals material3d(color = "purple") shade3d(y)