MiloMindbender / UE4VirtualProduction

An example Unreal Engine Virtual Production Project
MIT License
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Find method for capturing light maps from real-world stages and apply to CG #8

Open MiloMindbender opened 4 years ago

MiloMindbender commented 4 years ago

Work out a procedure to capture a light map (probably cube map) from a real-world location and import into unreal. This is so characters in unreal will be lit identically to the real-world location and can be composited together correctly.