Open NovaCodee opened 3 years ago
Check out this implementation of detour: https://github.com/TheSHEEEP/godotdetour I think that it has a strong focus on procedural generation. I am no longer maintaining this library due to Godot 4.0 coming out soon and it "might" have its own navigation implementation.
I am attempting to make a procedural generation script. The scripts works fine with normal navmesh, however, the pathing is bad so I decided to try this. When trying to use this I attempted to bake the navmesh and the program just closes every time. Here is the code I used
The plane is only 50 x 50 since 800 x 800 took ages to load. Thanks for the help.