MinchinWeb / openttd-minchinweb

A clone of my OpenTTD projects off of Google Code
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OpenTTD Industry Ideas #46

Open MinchinWeb opened 11 years ago

MinchinWeb commented 11 years ago

Original author: w.minc...@gmail.com (February 03, 2012 03:43:34)

Church --(Pilgrims)--> Monastery --(Monks)--> Seminary --(Priests)--> Churches

Houses --(Children)--> School --(Smarty Pants)--> University --(Grads)--> Schools

Town --(Garbage)--> Landfill

Houses --(Commuters)--> Office Tower --(Exports)--> Port/Border Crossing

Port/Border Crossing --(Imports)--> Warehouse --(Merchandise)--> Store

Office Tower --(Tourists)--> Attractions

Oil rigs/Oil Wells/Oil Derrick --(Oil)--> Oil Refinery --(Gas)--> Gas Station

Farms --(Grain)--> Elevator --(exports)-->

--(Sulphur)-->

--(VIP)-->

Churches - in the houses part of town, possible for several for a town

Monastery - in remote, hard to get to places; on the ocean, with only a harbor (no heliport), or on the top of the highest mountain, surrounded by steep slopes,  or maybe on an island in the middle of a river

Office Towers may be a separate industry, or just the big buildings in town; produce exports and tourists

Landfills are NOT built in town

Ports are built on the edge of the ocean, perhaps just in the ocean, close to land

Border Crossings are built on land within a few tiles of the edge of the map; import production is based on exports accepted, but with a processing delay (do 50 tons + 50% each month?)

Warehouses could produce Merchandise, bound for stores (in towns) or random products produced my other industries

Attractions (which accept tourists) could be modeled after any number of real world tourist attractions (Eiffel Tower, Disneyland, etc); should Churches accept (a limited number of) tourists?; what should Attractions produce?

Gas Stations and Stores are to be located in town

Sulphur is a major industrial output...

VIP's should have very low production (5-30? /month), pay extremely well, but have very steep falloff for slow transport, and very high decay when waiting in stations

Other industry ideas:

Original issue: http://code.google.com/p/openttd-noai-wmdot/issues/detail?id=46

MinchinWeb commented 11 years ago

From w.minc...@gmail.com on July 04, 2012 23:26:01 Office buildings in towns should replace houses in inner zones