MindVisceral / EZGame

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The FloorCast detects the ground mid-jump #37

Open MindVisceral opened 7 months ago

MindVisceral commented 7 months ago

Right after the Player jumps, the GroundTimer is started. It should prevent the Player's FloorCast and WallDetectionCast from detecting anything, because otherwise they make the Player return to the Idle/Walk state.

The same issue is present with the WallJump, since it uses similiar code.