Closed MindVisceral closed 10 months ago
Implemented as of 2023/12/4
Implementation: When a RayCast weapon shoots, a RayCast "bullet" is created; A cylinder Mesh is instantiated - placed, rotated, and stretched between the start and end positions A semi-transparent, coloring Shader is applied The AnimationPlayer animates the Mesh by streetching its dimension and deletes the whole Trail Node after some time
RayCast bullets leave a trail when shot