Mindwerks / worldengine

World generator using simulation of plates, rain shadow, erosion, etc.
MIT License
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parameter --ocean_level might not have an influence #114

Open tcld opened 8 years ago

tcld commented 8 years ago

Thanks to Frederico I just noticed I could open up issues. So I will:

Using the binary Linux build I noticed that the paramter "--ocean-level" does not seem to have any influence. I might be misunderstanding it, though. At the end of this post are some extreme examples: Two worlds with a value of 1x10e-5, two with 1.0 and two with 1x10e6. If any of the other maps would be useful in conjunction with this, let me know.

10e-5_ocean1 10e-5_ocean2 10e 1_ocean1 10e 1_ocean2 10e 6_ocean1 10e 6_ocean2

tcld commented 8 years ago

I took a shot at this: https://github.com/Mindwerks/worldengine/pull/125 Wasn't able to test it myself, though, since I am still restricted to running the latest worldengine release instead of more recent versions.

psi29a commented 8 years ago

How do you mean? Latest release or from source (master)?

tcld commented 8 years ago

I worked on master, but am only able to run the release version from here: https://github.com/Mindwerks/worldengine/releases

I never figured out how to run the non-binary version.

psi29a commented 8 years ago

Did you try following the directions in the readme? https://github.com/Mindwerks/worldengine#install-dependencies

once it is setup, run:

python worldengine
tcld commented 8 years ago

Thanks for the advice. I tried many things, but I guess my Python installation is somehow messed up. I can always fall back to using a fresh installation inside a virtual machine, though.

psi29a commented 8 years ago

No need, that is beauty of virtualenv, everything happens inside your sandbox. http://docs.python-guide.org/en/latest/dev/virtualenvs/