Mindwerks / worldengine

World generator using simulation of plates, rain shadow, erosion, etc.
MIT License
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Rivers worldsynth #168

Closed ftomassetti closed 8 years ago

ftomassetti commented 8 years ago

We already calculated rivermap and lakemap but then we used an ad-hoc routine to draw rivers, with questionable results.

This patch is built on top of #167

See images in #119

tcld commented 8 years ago

This will improve the results of world generation so much!

The code reminds me a little bit of what irrigation.py looked like before I replaced its core with numpy code - I guess that drawing the rivers and lakes is kind of a slow process? I wouldn't know how to improve it, I'm just curious.

psi29a commented 8 years ago

thumbs up just need new blessed images?

ftomassetti commented 8 years ago

it seems so. I will commit the new blessed images and merge then.

ftomassetti commented 8 years ago

Blessed images updated, tests restarted

ftomassetti commented 8 years ago

rebasing on master and then restarting tests