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Using kelp to get an infinite water source block in L5 despite water flow being disabled #89

Open non-emulated-programmer opened 2 years ago

non-emulated-programmer commented 2 years ago

Expected behavior

Updating a water source block with kelp in it (e.g. placing a block next to the source or growing kelp with bonemeal so it grows up into a water source block) should not cause the water to flow when water flow is disabled.

Observed/Actual behavior

A water source with kelp in it (or that has kelp grown into it) will flow out 1 block when updated. This makes it possible to create an infinite water source block.

Steps/models to reproduce

METHOD: 1.) Place a water source block. 2.) Place kelp in it. 3.) Place a block next to the water source block, such that it is touching one side. 4.) The water will flow out 1 block horizontally in each available direction. 5.) Place another water source next to one of the new flowing water blocks, diagonally from the original water source, to create an infinite water source block at the site of the flowing water block.

ALTERNATIVELY: At step 3.), place a water source block above the kelp, then grow the kelp into it with bonemeal. This will cause the top water source to flow out 1 block horizontally.

CONTEXT: Tested in my void base at the bottom of L5. Coordinates of the test are 229553/-255/434. Unlike the dripstone method for infinite water, this method doesn't seem deliberate.

Other

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