A component to prevent entities from being damaged when attacking from behind, with the option to prevent arrow and/or melee attacks, and a range in degrees, plus offset for the attack to be possible. This would essentially be a more simplified version of only letting entities such as the orb piercer be attacked in the head (or in the back for some others).
A component to prevent entities from being damaged when attacking from behind, with the option to prevent arrow and/or melee attacks, and a range in degrees, plus offset for the attack to be possible. This would essentially be a more simplified version of only letting entities such as the orb piercer be attacked in the head (or in the back for some others).