Closed 0ffz closed 2 years ago
I believe the source of this is spawn radius, to mitigate weird spawns we can set it lower but eventually we should write a proper fix to that function
I think has been fixed for a while, now the issue is spawning in walls :>
This seems to now have been turned into mobs picking a random y-value after finding a valid spawn, then spawning there. Can lead to mobs spawning ontop of the map and overall having a lot less mobs actually in the map