Added new "TargetNearbyPlayer" behavior that checks how recently the player has died. Currently ignores players who have died within 200 ticks = 10 seconds, but that's an easily changed variable. Currently only makes the change for HostileMobs, but a separate pr to add this to the hostile flying mobs is WIP
I'll let @0ffz review the code portion unless it takes years.
Tested it locally now and fixed build issues. Works without issue, just like i expected it to.
fix #84
Added new "TargetNearbyPlayer" behavior that checks how recently the player has died. Currently ignores players who have died within 200 ticks = 10 seconds, but that's an easily changed variable. Currently only makes the change for HostileMobs, but a separate pr to add this to the hostile flying mobs is WIP