I like the behavior of the limiter rail, and it can be very useful, but it can be a little annoying to use it in small spaces, because it can only slow things down. Its redstone behavior is to just let things through at full force, which can make behavior worse in some cases.
The behavior of a limiter track is this:
Unpowered: Slow cart down to speed limit.
Powered: Do not affect cart.
For instance, lets say you have a block of rail for a signal: LLP, where L is limiter rail, and P is powered rail:
Unpowered: Cart will slow down, and stop on final track.
Powered: Cart will not slow down, and only accelerate. This is usual case, if powered by a signal.
Since the limiter track is directly connected to the powered rail, it would only slow the cart down if the block ahead is blocked. If the block is clear, the cart will barrel through at full force. This behavior is okay, as long as the next block can properly handle a full speed cart, but in tight areas, like stations, this is not always possible, since you need 3 blocks of space to fully stop a cart.
Limiter rail by itself is not useful as a signal block, because it cannot stop carts. Powered rail by itself can cause problems, because depending on signal conditions, it cause carts to move much faster than you intend.
So I suggest a new kind of track, a Taxi/Station rail. It would be a hybrid of powered and limiter tracks; a low-speed powered rail. It would have this behavior:
Unpowered: Stop cart.
Powered: Speed up cart, but only to limited rail speed. If cart is moving faster than this, slow it down.
Having a rail like this would make it possible to have "low-speed" sections of track, and allow making much tighter stations.
I like the behavior of the limiter rail, and it can be very useful, but it can be a little annoying to use it in small spaces, because it can only slow things down. Its redstone behavior is to just let things through at full force, which can make behavior worse in some cases.
The behavior of a limiter track is this:
For instance, lets say you have a block of rail for a signal: LLP, where L is limiter rail, and P is powered rail:
Since the limiter track is directly connected to the powered rail, it would only slow the cart down if the block ahead is blocked. If the block is clear, the cart will barrel through at full force. This behavior is okay, as long as the next block can properly handle a full speed cart, but in tight areas, like stations, this is not always possible, since you need 3 blocks of space to fully stop a cart.
Limiter rail by itself is not useful as a signal block, because it cannot stop carts. Powered rail by itself can cause problems, because depending on signal conditions, it cause carts to move much faster than you intend.
So I suggest a new kind of track, a Taxi/Station rail. It would be a hybrid of powered and limiter tracks; a low-speed powered rail. It would have this behavior:
Having a rail like this would make it possible to have "low-speed" sections of track, and allow making much tighter stations.