Minecraft-3DS-Community / Minecraft-3ds-unistore

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Add Adventure Time Mash-Up Textures Port #21

Open susbaconhairman opened 3 weeks ago

susbaconhairman commented 3 weeks ago

Download: https://github.com/susbaconhairman/mc-adventure-time-mash-up-3ds-port/releases/tag/1

Screenshots: Minecraft_31 10 24_21 24 32 256 Minecraft_31 10 24_21 24 26 577 Minecraft_31 10 24_21 24 15 261 Minecraft_31 10 24_21 24 11 473 Minecraft_31 10 24_21 25 16 312 Minecraft_31 10 24_21 25 12 253

Icon: icon

Title: Adventure Time Mash-Up Port

Description:

# Minecraft Adventure Time Mash-Up - Minecraft: New Nintendo 3DS Edition Port
Adventure Time Mash-Up port to Minecraft: New Nintendo 3DS Edition.

![Promo image](https://github.com/susbaconhairman/mc-adventure-time-mash-up-3ds-port/blob/main/images/promo.png?raw=true)

This is a work in progress.

## Progress

- **Terrain/Blocks** - Done
- **Items** - Done
- **Skins** - Will not do due to current limitations.
- **Audio** - Working on it
- **World** - Will not do until a world conversion tool comes out.
- **GUI** - Done
- **Panorama** - Done
- **Entities** - Done
- **Environment** - Done
- **Colormap** - Done
- **Misc - Models, Painting, Particles, Flame Atlas** - Done

## Screenshots
![Menu](https://github.com/susbaconhairman/mc-adventure-time-mash-up-3ds-port/blob/main/images/menu.png?raw=true)

## Limitations/Changes

There are a lot of limitations, because the way Minecraft 3DS renders things and has stuff set up is different than anything else (sucks).

- Boss progress bar is cut off at the top because the atlas for it dosesn't have enough space for the full thing. I have also stretched it out to span the entire length of the bar in the atlas.
- Bubbles in spritesheet.3dst were too big, so the individual bubbles were moved around a bit to fit the space, and some had pixels added/removed. Nothing was resized.
- Mechanism sprite in spritesheet.3dst had to be modified and resized to fit the space specified for it in the sheet.
- Hotbar selection in spritesheet.3dst was modified to properly display in game.
- Eyes, mouth, and keyhole in achievement lock icon were shifted because the lock was resized to 48x48.
- Most images in achievements.3dst came from the Wii U Edition's achievements.
- Some of the images in achievements.3dst are resized older images of themselves in the 3DS's achievements as they didnt exist anywhere else.
- Hotbar and inventory backgrounds are the same sprite in spritesheets.3dst, so the Adventure Time Mash-Up hotbar can't be in the game.
- Scrollbar has to be a rectangle in the spritesheet, so it can't be round, like in Legacy.
- For some reason, the slider button and bottom screen inventory, crafting, and pasue buttons have the same sprite in the sprietsheet. So the slider button is not the one from the pack, it is darker, so those menu buttons can be darker.
- In the beacon menu, all the effect icons and buttons are stretched out and look like crap, because that's just how the game renders them.

## Credits

**Tools used:**
- [Ohana 3DS](https://gbatemp.net/attachments/ohana3ds-zip.99223/) - Converting images to 3DST
- [MC 3DS Texture Maker](https://github.com/STBrian/MC3DS-Texture-Maker) - Bulk conversions for making Blocks and Items (atlases)
- [Pinetools Bulk Image Flipper](https://pinetools.com/bulk-batch-flip-image) - Vertically flipping images for converting to 3DST
- [Paint.NET](https://www.getpaint.net/) - Converting TGA to PNG
- [The Pillager Bay Torrent](https://archive.org/details/minecraft-marketplace) - Torrent where I got the Adventure Time Mash-Up files from
- [HackingToolkit9DS](https://github.com/Asia81/HackingToolkit9DS) - For extracting CIAs
- [hShop](https://hshop.erista.me) - Wonderful place where I got Minecraft 3DS CIAs
- [Piskel](https://piskelapp.com) - Image manipulation
- [Pixlr](https://pixlr.com/x) - Image manipulation
- [Redketchup](https://redketchup.io) - (Bulk) Image compression, cropping, and resizing.
- ["How to Make Your Own Menu Panorama! (Bedrock Edition)" - YouTube](https://www.youtube.com/watch?v=fOLRL8HNHuA) - How to make panoramas (for the nether)
- [MC3DS-BJSON-Editor](https://github.com/STBrian/MC3DS-BJSON-Editor)
- [Cemu](https://cemu.info/) - Used for dumping textures and as a reference for the port
- [Citra](https://github.com/PabloMK7/citra) - 3DS emulator, used for testing
- [Wii U Downloader](https://github.com/Xpl0itU/WiiUDownloader) - Got Minecraft Wii U Edition from here
- [GIMP Grass Colorizer Script](https://github.com/mc-3ds-team/GIMP-Grass-Colorizer-Script) - Colorized grass with this
- [GIMP](https://www.gimp.org/) - Image manipulation
- MIP-BMP-TO-3DST - Mipmapping for terrain atlas
- [BIMP](https://github.com/alessandrofrancesconi/gimp-plugin-bimp) - Bulk image tools for GIMP

**Names**
- The Pillager Bay
- Cracko298
- Nawrek
- Watermelon
- ThorMode9
- STBrian
- DeadSkullzJr
- czx
- The Minecraft 3DS Community
- Minecraft Wiki
- Other Ocean
- 4J Studios
- Mojang
- TheRustico
- SeveringHams
Cracko298 commented 3 weeks ago

We'll review the issue, and add if time permits

Cracko298 commented 2 weeks ago

Can you provide Screenshots of the Mod/Mashup being used, namely for the Models/Skins? Include some screenshots of the achievements as well if applicable.

susbaconhairman commented 2 weeks ago

I'd prefer to port the world, skins, and bottom screen color over to the game by myself (using other's tools, of course, if need be).

Cracko298 commented 2 weeks ago

I'd prefer to port the world, skins, and bottom screen color over to the game by myself (using other's tools, of course, if need be).

Ideally, i didn't know if they where included or not in this issue/pr

susbaconhairman commented 2 weeks ago

They are not, as I haven't been able to port them yet.