Open Cydhra opened 4 years ago
Regarding the first point: The problem where the skylight was 0 can actually be fixed by using World#getLightFor
and incrementing the y-position by 1.
The problem that remains is that the Saline Wall and Saline Heated Wall blocks do not block light, which leads to incorrect light levels when placing blocks above the structure.
fixed light opacity by 7fef4d4
To be replaced by modular multiblock for simplicity
As mentioned in #66 the skylight calculation of the saline MBS does not work, yet.
[ ] Why does the function for skylight return 0 for all blocks, even when skylight is clearly different at that position