Open skyjay1 opened 8 years ago
Added the suggestion for Magnesium to the BMe projects TODO list alongside the other trait suggestions. Plutonium already has 'radioactive' on the list and already implement poisoning entities hit with tools/weapons made from them. Having the effect be AOE is something I'm not positive would be good, but will update the list. Same for uranium.
Plutonium and Uranium items have a trait called "Radioactive" - unless they have shielding added (current dev, not yet available) has this done via adding a lead plate - that gives "poison" and "nausea" effects.
Here are some updated suggestions. Feel free to use any, all, or none as you please. Just ideas to make things interesting. (quotes are from Wikipedia articles from my exhaustively shallow research)
IRIDIUM:
MAGNESIUM: firestarter
OSMIUM: "the densest stable element, approximately twice the density of lead"
PLUTONIUM: very radioactive
RUTILE: "Finely powdered rutile is a brilliant white pigment"
TUNGSTEN: "Tungsten has the highest melting point among all metals"
URANIUM: see Plutonium
BORON: Used in fiberglass
BERYLLIUM: "Emerald is a naturally occurring compound of beryllium."
THORIUM: slightly radioactive
Base Metals has several metal-specific abilities -- extra power against undead, slow auto-repair, etc. -- that spices things up. Why not add the same to Modern Metals, but with modern-style effects: 1) Items made of magnesium can light fires, just like flint-and-steel. Magnesium boots may light fires randomly. 2) Items made of plutonium can give poison effect every X ticks. Plutonium block can do so at a distance or on collision. 3) Items made of uranium can do the same as plutonium items, but less often.