Closed johnfriedrich closed 10 years ago
If your running BungeeSuite your likely to have issues it was never upgraded to support 1.7.10 nor does it have UUID support. I recommend moving to geSuit and CloudChat for your system as BungeeSuite is greatly outdated.
I know that but support for gesuit is also dropped since some time and BungeeSuite is working fine for me except this issue. Anyways, I will give geSuit a try on my dev server.
On 11/10/2014, at 07:47, Kevin Hawkins notifications@github.com wrote:
If your running BungeeSuite your likely to have issues it was never upgraded to support 1.7.10 nor does it have UUID support. I recommend moving to geSuit and CloudChat for your system as BungeeSuite is greatly outdated.
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This is probably caused by the same plugin channel problem which causes this: https://github.com/MinecraftPortCentral/Cauldron-Issues/issues/9
Fixed in build 206.
The problem still exist, but more arbitrary. With build 206 some Users can chat, some dont.
Same Error: Player did not connect properly through BungeeCord, Chat canceled!
All Players, which are connected to the Cauldron-Server can chat when we reload the chat. If they going to another server and hang around there for some time and then come back to the Cauldron-Server with /server-Command there got the issue again.
Can confirm, still not working correctly
Hi I am using BungeeSuite for Networkwide homes/warps/tps/chat for over a year now on spigot servers. Since we integrated our Cauldron Pixelmon Server in our BungeeCord network we realized that BungeeSuite Plugins are not working. For example: You can send /msg from a spigot to the cauldron server, that works fine. (But not chat messages) But you cannot send send any chat messages to spigot servers.
Cauldron: git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.187 (MC: 1.7.10)
Latest FML BungeeCord
Trying to chat gives the following error: https://github.com/Bloodsplat/BungeeSuiteChat/search?utf8=%E2%9C%93&q=Player+did+not+connect+properly+through+BungeeCord%2C+Chat+canceled%21
So I think it's a problem how Cauldron is handling online/offline mode? Or it's the connection between BungeeCord and Cauldron itself?
https://github.com/Bloodsplat/BungeeSuiteChat
May you throw a look on the issue? Could be also a BungeeSuite issue/problem I don't know.
Thanks in advance