Closed GoedendagMC closed 2 years ago
Perhaps the player IP is changing like every day. This is not uncommon. The feature depends on tracking the player IP address, if it changes there is no way to detect who the connecting player is.
Player IP is not changing. I think it might either be because of Flamecord or because of TCPSHIELD.
Uh, never heard of either of that. You can check the PlayerCache.json
(or something like that) in the ServerListPlus
folder, look for the player's IP and then check if that IP is connecting when the player pings the server.
PlayerCache.json is perfectly correct. I think it has to do with TCPShield not correctly forwarding the IPs in the pings. Thanks anyway!
The title says it all, how should I go about debugging this?