Closed Aces-and-Jacks closed 1 year ago
Not currently, but it'll be possible in the future
{player_list_open}
/ {tab_open
}, {chat_open}
, and {screen_open}
was added in release v3.3
So your can do:
=if: tab_open = false=
//Your stuff here
=endif=
Will there be a 1.19.2 back port?
I'll port v4 to 1.19.2 (and .4) Though, since this was your GH issue, I can post a modified v3.1 release that adds the 3 variables mentioned. I'll post the modification here tonight to not completely mess up version numbers
Ok, thank you for still supporting back ports
I had a whole rewrite (at the time was v4) to help make supporting multiple versions more viable, but I had to put it on indefinite hold as I wasn't fully happy with how it turned out and wanted to work on actual features.
v3 originally was supposed to be backported to 1.18, but...
Hopefully after v4 I can retry my effort to make it not a complete pain to support multiple versions
Thank you again for back porting and implementing this issue. And I wish you the best in your future programming/modding endeavors
So basically when I open certain minecraft overlays (I think it's an overlay) like the player list screen customhud conflicts with it. However on the mods I've seen where the text they add fades/disapears when minecraft overlays like the f3 or player list screen shows up.
So my question is is it possible to make what customhud adds either fade or disappear when in game overlays show. And if not would you be able to ad it in a future update?