This appears to happen more often with night vision for some reason.Edit: not actually true, it was just the simulated autoexposure being weird when night vision was enabled. It's just as bad without night vision
I'm using Complementary shaders in this screenshot, but I've observed the same behavior from BSL when tonemapping was enabled
This also happens with latest Bliss Shaders. Disabling the Auto-Exposure option and setting it manually helps but the screenshot still feels overexposed.
This appears to happen more often with night vision for some reason.Edit: not actually true, it was just the simulated autoexposure being weird when night vision was enabled. It's just as bad without night visionI'm using Complementary shaders in this screenshot, but I've observed the same behavior from BSL when tonemapping was enabled