Minenash / Seamless-Loading-Screen

Takes a screenshot of the game when you leave a world or server,and displays it when you rejoin it
MIT License
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[Bug]: Screenshots with a shader using post-processing tonemapping are incredibly washed out and overexposed #101

Open steve-the-player opened 6 months ago

steve-the-player commented 6 months ago

2024-03-02_00 25 53

Screenshot 2024-03-02 at 12 26 03 AM

This appears to happen more often with night vision for some reason. Edit: not actually true, it was just the simulated autoexposure being weird when night vision was enabled. It's just as bad without night vision
I'm using Complementary shaders in this screenshot, but I've observed the same behavior from BSL when tonemapping was enabled

k2helix commented 2 months ago

This also happens with latest Bliss Shaders. Disabling the Auto-Exposure option and setting it manually helps but the screenshot still feels overexposed.