Open EzerArch opened 7 years ago
Unfortunately the size of the torch is hardcoded, along with UVs. Once I get the newer version out with the new json model system it would be easier to achieve what you want. It's still way early in development though.
(I'm not sure if it's a bug or it could be filed as suggestion.)
I'm trying to customize, via resource pack, the CB's torch. For example, I'd like to make a bigger torch head by editing
torch_head_lit.png
, which has two UV faces - one on the top middle, and another on the middle center -, I thought the 1st UV face was meant for the side faces, while the 2nd UV face was meant for the top face. It seems the 1st UV is unused; the torch block only uses the 2nd UV face.torch_head_lit edited.