Minestom / Hephaistos

NBT & Anvil save format library
MIT License
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Cannot load entities from world #18

Closed ghost closed 2 years ago

ghost commented 2 years ago

Hi. I'm trying to load entities from saved world, but when I call ChunkColumn.getEntities(), it returns []. I tried to do it on Minestom, and opened discussion, because this attempt failed. I think, that this is Hephaitos problem, because this error related to chunk loader.

jglrxavpok commented 2 years ago

Send me a region file from this world if can. If you cannot, please try to reproduce with another world and send a region file from that one. Also, what version of Minecraft was this world created in?

ghost commented 2 years ago

This is the whole world. Version - 1.18.1

jglrxavpok commented 2 years ago

Could you give me some location where entities are supposed to be? I don't see any when loading the world in vanilla singleplayer.

I also want to point out that Minestom does NOT save entities. So if you opened your world with Minestom, saved, your entities will no longer be present in the chunk files.

ghost commented 2 years ago

-693 143 693, I've never saved this world via Minestom

jglrxavpok commented 2 years ago

Are your coordinates correct? There's nothing at these locations. Edit: nothing, not just "no entities", there aren't any blocks.

ghost commented 2 years ago

Yeah, my bad. Forget about it

ghost commented 2 years ago

Reopen it. I just created a empty world with 4 armor stands, and I still can't load it (ChunkColumn.getEntities() returns []). My world: world.zip, coordinates: 0 -61 0.

jglrxavpok commented 2 years ago

Entities are no longer inside region/ but inside entities/ https://minecraft.fandom.com/wiki/Entity_format

I have to check whether Hephaistos can read these files properly

ghost commented 2 years ago

So, any changes?

jglrxavpok commented 2 years ago

It is possible to load entities with the current version of Hephaistos, it is just a bit involved: Load your region file from the entities/ folder as usual. Instead of querying the ChunkColumn, get the NBT data directly via RegionFile#getChunkData(chunkX, chunkZ). Then you should be able to access the Entities (mind the capital E) NBTCompound array. From there, you can load your entities as you wish.

There will be a better/cleaner/faster way of doing things at some point, but there's quite some changes required.

Here's a small snippet:

String filename = "myworld/entities/r.0.0.mca";
RegionFile f = new RegionFile(new RandomAccessFile(filename, "r"), 0, 0);
NBTList<NBTCompound> list = f.getChunkData(0,0).getList("Entities");
System.out.println(list.toSNBT());
ghost commented 2 years ago

Okay, great. Thank you

ghost commented 2 years ago

I just pasted your example, and there is an output:

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Mar 11, 2022 11:07:22 PM org.jline.utils.Log logr
WARNING: Unable to create a system terminal, creating a dumb terminal (enable debug logging for more information)
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...

but there are only 4 entities in the world: one armor stand and three pigs

jglrxavpok commented 2 years ago

Then something might be wrong with your code. I get only the 4 armor stands from your example.

ghost commented 2 years ago

Code:

int x = loadedChunk.chunkX / 32;
int z = loadedChunk.chunkZ / 32;
try {
   RegionFile f = new RegionFile(new RandomAccessFile(this.entitiesPath.resolve(String.format("r.%d.%d.mca", x, z)).toString(), "r"), x, z);
   NBTList<NBTCompound> list = Objects.requireNonNull(f.getChunkData(0, 0)).getList("Entities");
   assert list != null;
   System.out.println(list.toSNBT());
} catch (AnvilException | IOException e) {
   e.printStackTrace();
}

Output world.zip

jglrxavpok commented 2 years ago

You are loading from chunk 0;0 for every chunk. getChunkData takes in the chunkX and chunkZ coordinates

ghost commented 2 years ago

My mistake. New output, the same world. Code:

int x = loadedChunk.chunkX / 32;
int z = loadedChunk.chunkZ / 32;
try {
   RegionFile f = new RegionFile(new RandomAccessFile(this.entitiesPath.resolve(String.format("r.%d.%d.mca", x, z)).toString(), "r"), x, z);
   NBTList<NBTCompound> list = Objects.requireNonNull(f.getChunkData(x, z)).getList("Entities");
   assert list != null;
   System.out.println(list.toSNBT());
} catch (AnvilException | IOException e) {
   e.printStackTrace();
}
jglrxavpok commented 2 years ago

Now you're using the region X/Z instead of the chunk X/Z.

ghost commented 2 years ago

wdym?

jglrxavpok commented 2 years ago

getChunkData takes the chunk X and Z coordinates, not the region coordinates. In the code you sent, you are using the region X/Z (chunk coordinates / 32)

ghost commented 2 years ago

Yeah, okay, I got it. New code:

int chunkX = loadedChunk.chunkX;
int chunkZ = loadedChunk.chunkZ;

int x = chunkX / 32;
int z = chunkZ / 32;

try {
   RegionFile f = new RegionFile(new RandomAccessFile(this.entitiesPath.resolve(String.format("r.%d.%d.mca", x, z)).toString(), "r"), x, z);
   NBTList<NBTCompound> list = Objects.requireNonNull(f.getChunkData(chunkX, chunkZ)).getList("Entities");
   assert list != null;
   System.out.println(list.toSNBT());
} catch (AnvilException | IOException e) {
   e.printStackTrace();
}

Output, world is the same.

jglrxavpok commented 2 years ago

Dividing by 32 is not correct for negative values. You need to use floor(coordinate / 32.0) to have the correct result. -1 / 32 = 0 floor(-1 /32.0) = - 1.0

ghost commented 2 years ago

I'm sorry. I know I'm really boring you, but I need to fix this problem

int chunkX = loadedChunk.chunkX;
int chunkZ = loadedChunk.chunkZ;

int x = (int) Math.floor(chunkX / 32.0);
int z = (int) Math.floor(chunkZ / 32.0);

System.out.println("Chunk X: " + chunkX + ", Z: " + chunkZ);
System.out.println("X: " + x + ", Z: " + z);

try {
   RegionFile f = new RegionFile(new RandomAccessFile(this.entitiesPath.resolve(String.format("r.%d.%d.mca", x, z)).toString(), "r"), x, z);
   NBTList<NBTCompound> list = Objects.requireNonNull(f.getChunkData(chunkX, chunkZ)).getList("Entities");
   assert list != null;
   System.out.println(list.toSNBT());
} catch (AnvilException | IOException e) {
   e.printStackTrace();
}

Output

ghost commented 2 years ago

I also tried this:

int chunkX = loadedChunk.chunkX;
int chunkZ = loadedChunk.chunkZ;

int x = (int) Math.floor(chunkX / 32.0);
int z = (int) Math.floor(chunkZ / 32.0);

System.out.println("Chunk X: " + chunkX + ", Z: " + chunkZ);
System.out.println("X: " + x + ", Z: " + z);

try {
   RegionFile f = new RegionFile(new RandomAccessFile(this.entitiesPath.resolve(String.format("r.%d.%d.mca", x, z)).toString(), "r"), chunkX, chunkZ);
   NBTList<NBTCompound> list = Objects.requireNonNull(f.getChunkData(chunkX, chunkZ)).getList("Entities");
   assert list != null;
   System.out.println(list.toSNBT());
} catch (AnvilException | IOException e) {
   e.printStackTrace();
}

Output

jglrxavpok commented 2 years ago

My guess is that you are trying to access files that do not exist. RandomAccessFile is not really a fan of non-existing files IIRC

Le sam. 12 mars 2022 à 20:33, Aleksey Demchenkov @.***> a écrit :

I'm sorry. I know I'm really boring you, but I need to fix this problem

int chunkX = loadedChunk.chunkX; int chunkZ = loadedChunk.chunkZ;

    int x = (int) Math.floor(chunkX / 32.0);
    int z = (int) Math.floor(chunkZ / 32.0);

    System.out.println("Chunk X: " + chunkX + ", Z: " + chunkZ);
    System.out.println("X: " + x + ", Z: " + z);

    try {
        RegionFile f = new RegionFile(new RandomAccessFile(this.entitiesPath.resolve(String.format("r.%d.%d.mca", x, z)).toString(), "r"), x, z);
        NBTList<NBTCompound> list = Objects.requireNonNull(f.getChunkData(chunkX, chunkZ)).getList("Entities");
        assert list != null;
        System.out.println(list.toSNBT());
    } catch (AnvilException | IOException e) {
        e.printStackTrace();
    }

Output https://gist.github.com/Pelfox/0884f4dc930c82c6bd282f6336b22b1d

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ghost commented 2 years ago

So, I simply added check for existing file and now it works. Thank you VERY much!

jglrxavpok commented 2 years ago

You're welcome!