MinestrapTeam / Minestrappolation-2

Minestrappolation - a complete Vanilla Minecraft overhaul!
http://minestrappolation.wikia.com
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Foods with different spoiling tick values aren't stackable. #323

Closed Delocuro closed 9 years ago

Delocuro commented 9 years ago

This is what I was talking about when we first started adding spoilable foods. Since the spoiling counter runs in ticks rather than in-game days, players end up with dozens of stacks of the same food in their inventory when farming or hunting animals, which is a rather large detriment to the gameplay. Instead, food should spoil in in-game days; every food item simultaneously lowering its spoil timer by 1 day at, say, midnight of each day. This system wouldn't be as organic-feeling as the current tick spoiling system, but it would GREATLY reduce the amount of items that the player has to carry when farming crops like Potatoes and Carrots.

medsal15 commented 9 years ago

I agree

dportuesi commented 9 years ago

No. Either way, they will be different times. You take one item, 200 ticks later you make another. They still need to keep track of those ticks in an nbt to know when to switch to the spoiled item. I could make it display days, however I would just be converting ticks to days.

Closing this for now until anyone can see a solution around this.