Closed BetterToAutomateTheWorld closed 8 years ago
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This mod would probably enhance the render of panes/fences based forms making them easier to create. I vote for it !
I think that would be a good add +1
If we add this we should remove that derived xpanes mod of our own (and probably the 'fences' mod too). Having double nodes is really a bother, especially since we use a custom version of a 'default' mod.
Otherwise I'm okay with it :+1: .
EDIT: I said nothing, we can keep all mods since fences
only overrides default's fences. I checked in the game, and there are no double nodes.
Presentation of the [xconnected] mod
Xconnected nodes are like xpanes or xfences - they change their visual look depending on the nodes arround them. This mod needs less nodes than xpanes (only 5-6 instead of 15 per x-object) due to making use of the nodes symmetry and the option to set facedir values. Diffrent shapes can be used. The nodes connect to other xconnected nodes and to solid nodes. In contrast to xpanes, these nodes are not updated whenever something (else!) is digged, and thus cannot react to changes of their environment after they have been placed. If you want the node to re-adjust, dig it and place it again if needed. Automatic updates only happens to neighbouring xconnected nodes. The screwdriver can be used to rotate the nodes - don't complain about it looking odd if you use it.
Comes with definitions for panes, fences and walls and some sample applications of them.
Download: https://github.com/Sokomine/xconnected/archive/master.zip Browse code: https://github.com/Sokomine/xconnected Version: 0.1 Licence: GPLv3 Depends on: nothing
What do you think about this mod ?
Do we add this mod ? What's your opinion ?
If yes, we need to carefully removed some things from another mods, i know the same xpanes & xfences are at least in one another mod (i don't speak about the colored xpanes, we need to kept them)
Forum URL of [xconnected] : https://forum.minetest.net/viewtopic.php?f=9&t=12882