Closed gaelysam closed 8 years ago
Im my point of view it's enough, thank you @Gael-de-Sailly for this improvment.
if volcano inside fissures are rare enough, we can just work with this. (Because, clearly 90% of the flowing liquids into fissures has been removed with this PR)
6aa375d
I've added
noise_params
to the ore def for liquid ores, that matches watershed's fissures with anoise_threshold
of 0.08, to avoid endless water/lava/acid flowings in fissures. I've also duplicated these 3 ores, with invertedscale
ofnoise_params
to generate them on both side of the fault.But there can still be liquids flows, but much more rarely (for example if they sink into a small cave that leads to a fault). I followed 3 fissures on more than 1000 nodes down and have not seen any liquid in 2 of them. The third was filled by lava because of a volcano. I may try to fix this. But I think it takes part of the game, as long as that's not the case for most of them.