Open Cyberpangolin opened 7 years ago
I don't agree with you. It breaks rp and immersion. As taming in general is a very trivial element of mff's gameplay, I would enjoy, please, if it kept a bit of it's mysterious aspect
It is not so simple, if we change it will be (exemple for kitten)
"Not tamed. Give some fishing:fish_raw, fishing:clownfish_raw, fishing:bluewhite_raw, fishing:exoticfish_raw, fishing:carp_raw, fishing:perch_raw, fishing:catfish_raw to tame"
https://github.com/MinetestForFun/server-minetestforfun/blob/master/mods/mobs/kitten.lua#L52
Maybe we can do something more RP-like and not so detailled, between @ObaniGemini idea and @crabman77 way...
Let me think... maybe something like this for kittens :
(It will need a new variable from each tamed animal.lua then a little tweak in the API)
Words. Don't make a game like you would make a website or a book. A simple image with a diamond or a fish would be way simpler
Well, yes an image should be the best way, but an image in the actual chat... i don't know & think it's actually possible :p
@Darcidride : isn't it possible to have an icon appearing in the center of player's screen, just a bit up to base hud, blinking for 1 second after hitting ? Maybe harder, but ergonomy isn't free
@LeMagnesium and @crabman77 are most informed than me for this kind of answer, the fact is the hud is already too heavy in my point of view, it's maybe not a good idea to add this. Let's wait their answers about this piece of code.
I started a formspec, I am waiting for your suggestions / improvements
When you want to tame an animal / a npc, you have to give it something.
BUT
there is nothing to tell you what to give.
After discussion with @Darcidride , it could be better that right-clicking on the animal/npc says "Not tamed. Give some XXXXX to tame" instead of the simple and useless "Not Tamed."