Feature Description
I'm making arenas for players and players cannot see each other if they are on different arenas. Thanks to this way chunk load doesn't consuming much performance and the minigame can reach to high player counts. But pets doesn't have support for vanish systems.
There should be option to use packets for advanced usage. Delete/show packets will be much easy with using ProtocolLib. This static methods should be life saver: #showPet(Player owner, Player target)#hidePet(Player owner, Player target)
Feature Request
Feature Description I'm making arenas for players and players cannot see each other if they are on different arenas. Thanks to this way chunk load doesn't consuming much performance and the minigame can reach to high player counts. But pets doesn't have support for vanish systems.
There should be option to use packets for advanced usage. Delete/show packets will be much easy with using ProtocolLib. This static methods should be life saver:
#showPet(Player owner, Player target)
#hidePet(Player owner, Player target)
Visual Demonstration https://youtu.be/ue1YZqWKNDM