Open BenCheung0422 opened 1 year ago
Proposal:
There should also be an active equipment tab, which lets the player easily look at what they have equipped and switch between backpacks, armor, and any other equippable gear
Carrying additional backpacks is quite interesting when they can carry a lot of items like with Shulker boxes. Anyway, backpack system can be considered, but the upgradability and usability should be balanced well.
Oh, ofc. I was thinking of having it scale multiplicatively.
Is your feature request related to a problem? Please describe. As we have an inventory limitation system, we should have an enhancement to expand the inventory limit in the late game as a reward or equipment. In #201, "Enchantment of holding" is mentioned, intending to directly increase the inventory slot count limit permanently. However, from Minecraft, functionalities to utilize limits (bundle) and extra carrier (shulker box) are interesting and extensive to the system.
Describe the solution you'd like We could have bags, backpacks, arrow bundles, portable chests, etc. "Enchantment of holding" might be either too powerful or useless, so equipment as the abilities would be a better choice. In these examples:
ContainerDisplay
).In ideal, there should be different stack size limits to different items to ideally balance the game.