Open BenCheung0422 opened 9 months ago
I advice against; speaking from experience, positional sounds in a 2D game sound very uneasy. Also the player changes direction instantly, which would also be uncomfortable for the listener. So I advice as much as I can against using positional audio.
So in this aspect, I have suggetested 2 methods, one is related to the direction of the player, the another one is related to the relative position regardless the direction of the player pointing to.
Okay, honestly please stop trying to fix things that aren't broken. We will be adding background music and ogg support eventually.
I rewrote the description for the topic.
Is your feature request related to a problem? Please describe. Our sound system can be enhanced and made more flexible and efficient. In addition, different kind of audio quality features can be added, in terms of Quality-of-Life.
Describe the solution you'd like For the library, we may use OpenAL in place of native Java AudioSystem, then we can have more in-depth compatibility supports and advanced audio behaviors. For the in-world behavior, the audio effects can be played reflecting the distance and even the direction (with respect to the top-down south-north player's view), by the volume and direction, dynamically. Furthermore, we may even try to have 2/4/5/7 channel support as for the positional audio support, or even 2.1/4.1/5.1/7.1 sound source supports.