Closed G1itcher closed 11 years ago
never had this problem and using TT for a long time, try a fresh install ?
I have the same issue, actually.
The portal gun faith plates throw the moved too quickly error so they're unusable.
have you tested with TT off ? i had this problem on old bukkit server, and it was a config related thing
On 22 April 2013 04:51, Dylan Xaldin notifications@github.com wrote:
I have the same issue, actually.
The portal gun faith plates throw the moved too quickly error so they're unusable.
— Reply to this email directly or view it on GitHubhttps://github.com/nallar/TickThreading/issues/361#issuecomment-16750879 .
As per the original post; does not happen on the server without TickThreading installed. Bukkit is not installed on this server, it is Forge only.
I cleaned up the movement update handling code today, this might be fixed now.
I have this same problem using TickThreading-1.4.7-1.0.0.1715.jar using Feed the beast ultimate. It especially tells me it when I use a /home command. I get really strange behavior -- here is a video showcasing the weirdness: http://youtu.be/sMG1KX7FZTg - I am using client and server FTB ultimate 1.0.1 with a linux server
Having the world unload under you as well isn't quite the same problem! :P
Can you paste the patcher log? Also, if possible could you get a sampling snapshot of the server using jvisualvm?
See the instructions in the comments of issue #515, and run the sampler while doing similar stuff to what you did in the video.
Here is the patcher log: http://pastebin.com/raw.php?i=UW9SrAB4 . I might be upgrading the server to the new ultimate 1.1.2 soon and suppose ill need to repatch.
As far as jvisualvm I download the java SDK for my system and I got it to run, on the server I am running the follow command from my sh file:
java -Dcom.sun.management.jmxremote.port=3333 -Dcom.sun.management.jmxremote.ssl=false -Dcom.sun.management.jmxremote.authenticate=false -XX:UseSSE=4 -XX:+UseCMSCompactAtFullCollection -XX:ParallelGCThreads=4 -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+DisableExplicitGC -XX:+CMSIncrementalMode -XX:+CMSIncrementalPacing -XX:+UseCompressedOops -XX:+AggressiveOpts -Xms3G -Xmx4G -jar FTB-Beta-A.jar
but it failed to connect to my server with port 3333. The server address is kniloc.com which points to 193.183.98.29. I am trying to connect to 193.183.98.29:3333 on my local machine. Does the server need java SDK as well? The linux vps has no firewall that would prevent it.
Update: I got it going by installing the sun-sdk (since I installed sun-jre over the open jre). Jstatd wouldnt open for me but following http://www.codefactorycr.com/java-visualvm-to-profile-a-remote-server.html helped.
Will post in a few
Here are 2 snapshots, at first I was running the server right from the sh file without McMyAdmin and it was very snappy much more so than the previous video with no weird hangups but still with moving too quickly messages. So I decided to try again with McMyAdmin while keep everything the same and I guess last night was a fluke with the hangup and extreme lag. Nothing has been added or changed since then.
Here are the two snapshots: http://db.tt/pf4EGhYU
I also took video of each snapshot to get an idea of the weird things it was doing this time. It seems when I am far away from home, and then teleport back to home the chunks surrounding home have unloaded and need to reload, but they seem to load very slowly. Oddly though, all the chunks not close to home are still loaded (in all directions). I would chalk it up to slow server, which could be be part of the case but the server loads chunks way faster when going to new locations than what is shown in the video.
Sorry for the lack of response, been busy recently. Made more changes to movement updates in latest, can you check if it's still broken?
Still broken with latest version. When I do a teleportation over a long distance its bugging me trough both places for a while.
Still broken, but can be worked around by disabling concurrentMovementUpdates in the config.
After installing TickThreading, the "xxxx Moved too Quickly!" message pops up when using at least one legitimate means of moving quickly via a mod pack (portal mod faith plates). This did no happen before installing TickThreading. It also teleports the player back to where they were before the incident. Turning off antiCheatNotify stops the messages, but not the teleporting.
Server is set to allow flying.