Open Claycorp opened 7 years ago
I have a very similar problem in the modpack I'm making and have found it to be a conflict between the CustomOreGen mod and MUON.
Disabling either mod wil form normal villages but enabling either mod wil create, http://imgur.com/a/UuD4S
I never saw this problem before i added the CustomOreGen mod. I would really like to have both mods in the pack since i think both of them are important.
Thanks for the great mod, I like how villages look when things are going well.
Hmm.. I can't really remove custom oregen so I guess i'll be taking this out. Thanks for the info. Kinda odd that COG breaks this.... I wonder if the COG dev would know anything about it. I'll drop a issue over there and see if he has any input.
Sorry I've been slow to respond to this, it is a very interesting conflict indeed. I will have to look into CustomOreGen's code and work out what assumptions are being violated. Muon doesn't actualy change the building generation directly so I am at a loss to explain what the interaction might be. I will have to add this mod to my testing pack and reproduce it. Thanks very much for the report, I will look into it. This certainly stands in the way of updating muon to beta status. Every mod interaction I can sort out is a big step in the right direction though :)
Looking over COG's code, this might be an issue with mods that override or extend world generation routines, as observed previously with Biomes Of Plenty's custom world type, although the symptoms there are different. I shall investigate further as I have time.
I was thinking the most likely source of conflict was that both make heavy use of the MapGen framework.
this happens whenever a village generates under a stronghold
http://i.imgur.com/cn2zFdS.jpg
not sure whats going on but it seems kinda rare and doesn't seem to have any determining factors. (like chunk boundaries)