Open mzryz opened 1 year ago
is there an actual 'make' operand I can use to make it generate the 32bit .so file.
There is no special operand.
Reason: Apparently the 32bit QL server is more stable, so I want to run that.
Could please describe more details please? The only reason I added 32bit support is just running on this platform. I am not aware about things like "it is more stable"
Just going off the official? guide to setting up a QL server. Which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?l=english&id=542966946
I don't quite know exactly what stability issue it refers to, the only bug I am aware of is the strange bug that seems to afflict CA servers every 3-4th map in rotation, upon completion of the final round the server crashes and reboots. In-fact I'm not 100% sure whether the server crashes, but all players get kicked and need to rejoin, the server is usually still in it's previous state when everyone rejoins. Either way I am hoping to try and avoid this issue on my server.
I was thinking of editing the if/else statement to just forcing the compilation of the 32bit version. Do you think this would work? (I realise I may be 'barking up the wrong tree' in wanting 32bit to try to avoid that previously mentioned bug - but it seems all QL servers are running 64bit mainly because minqlx only gives them a 64bit .so file. Logically, it makes sense to try 32bit)
Is it possible to compile the minqlx.x86.so on a 64bit system? I checked the makefile and sort of understand that it checks whether the system is 64 bit in the if/else statement, I guess I could edit this to achieve what I want? Or is there an actual 'make' operand I can use to make it generate the 32bit .so file.
Reason: Apparently the 32bit QL server is more stable, so I want to run that. But minqlx is just making the 64bit version of itself.