Closed MinoMino closed 9 years ago
At the moment, you can only get that stuff with the stats event, but there's no way to get them on demand.
stats
Scores should be pretty easy. Hopefully other stuff like damage, accuracy and whatnot is fairly easy too.
Implemented using struct sequences and can be accessed through the stats property of the Player class. It doesn't have a whole lot of stuff there yet, but I can add stuff over time without breaking anything.
At the moment, you can only get that stuff with the
stats
event, but there's no way to get them on demand.Scores should be pretty easy. Hopefully other stuff like damage, accuracy and whatnot is fairly easy too.