entity can be entity_id or entity_classname (depends on type). If entity_classname is used, method finds all entities with entity_classname and replaces with item
minqlx.dev_print_items prints all items with entitiy ids in the map to game console
If output buffer is not enough, the other part is printed on server console. It is made like this 'cos
too many SV_SendServerCommand(NULL, "print ..) calls on one frame will kick player(s)
calling SV_SendServerCommand(NULL, "print \"%s\"", str) with very long str (>1024) just won't be printed to console for some reason.
minqlx.dev_print_items will be used if plugin developer wants to get entity id of certian item in the map and use it, for example, in minqlx.replace_items
Added 2 methods:
minqlx.dev_print_items will be used if plugin developer wants to get entity id of certian item in the map and use it, for example, in minqlx.replace_items