Closed Djaytan closed 4 years ago
Ok great ! But can't find the new version api through maven like specified in the new README :/
The 1.3.0 version is still WIP, you can build it yourself if you want, but keep in mind it's not finished and things will probably change.
Also, this change isn't needed, you can simply initialize your own InventoryManager inside your plugin, and pass it when building inventories using the SmartInventory.Builder#manager(InventoryManager)
method.
Anyway, thanks for your interest in SmartInvs :)
The aim of this enhancement is to allow the init of the InventoryManager instance of the program from a loaded plugin when he is shade in it (and therefore the SmartInvsPlugin class isn't loaded by the Bukkit plugin loader in this case which prevent init like actually is doing in onEnable() method).