Closed James-Frowen closed 2 years ago
Describe the bug When calling a target rpc it should only invoke on that player. but If called from host mode then it is also called on host.
[ClientRpc(target = RpcTarget.Player)] public void RpcSendTarget(INetworkPlayer _target, int value) { Debug.Log($"Send {value}"); }
A clear and concise description of what the bug is.
:tada: This issue has been resolved in version 124.0.0 :tada:
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Describe the bug When calling a target rpc it should only invoke on that player. but If called from host mode then it is also called on host.
A clear and concise description of what the bug is.