MirageNet / Mirage

Easy to use high performance Network library for Unity 3d
https://miragenet.github.io/Mirage/
MIT License
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Target Rpc also invokes on host player #1095

Closed James-Frowen closed 2 years ago

James-Frowen commented 2 years ago

Describe the bug When calling a target rpc it should only invoke on that player. but If called from host mode then it is also called on host.

        [ClientRpc(target = RpcTarget.Player)]
        public void RpcSendTarget(INetworkPlayer _target, int value)
        {
            Debug.Log($"Send {value}");
        }

A clear and concise description of what the bug is. image

github-actions[bot] commented 2 years ago

:tada: This issue has been resolved in version 124.0.0 :tada:

The release is available on GitHub release

Your semantic-release bot :package::rocket: