Miragecoder / Urbanization

A Micropolis (Simcity classic) inspired city building game written in C#
MIT License
77 stars 13 forks source link

Mac version #1

Closed dkhgh closed 9 years ago

Miragecoder commented 9 years ago

Having absolutely no experience with Mono, it absolutely does not seem like a challenge far too big! The biggest issue is obviously the 'SharpDX'-based renderer, but that's been an optional feature from the start!

If you're interested you could try give it a go yourself? I'm curious about the results! I might be wrong, but shouldn't it just be a matter of installing the mono run-time and the latest build?

Edit: Just gave it a spin myself; it works with the Mono run-time on Windows. The only things that are (obviously) broken are the 'SharpDx'-based renderer and the charting controls.

Mono run-time: http://www.mono-project.com/download/

Latest build is available here: https://ci.appveyor.com/project/Miragecoder/urbanization/build/artifacts

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Miragecoder commented 9 years ago

I'm going to go with mono support. (And try to come up with an elegant 'bundle package'-solution eventually) Refer to 'mono support'-labeled issues to see its support status.