Only the necessary post-processing framebuffers will be enabled as part of the Geometry framebuffer. If none are needed, disable G-Buffer until needed by another map.
Cons
This may increase the initial loading time of a map.
If the user forces a new effect to load, they will either need to manually enable the relevant framebuffers (OS4.0) or indicate them in the effect's header (OS4.1+)
How
Using/Include lines in header of effects scripts? 4.1+ planned support
Pre-process the entirety of each and every effect for relevant buffers? OS 4.0 compatibility
Pros
Cons
How