Closed TusharMinche closed 2 years ago
This seems to be more Android and Unity-related question? (You should try unity forums or their discord, maybe even google) This is for Mirror Multiplayer Networking-specific questions.
Like Jesus said above, this error is not related to Mirror judging from your error report. If Mirror causes this error in the RenderPipeline (which is VERY odd/unlikely) then the team would look at it, otherwise you're better off asking in the Unity discord or forums.
can you check the logs if the IL2CPP error is coming form Mirror's ILPOstProcessor or from Unity's?
Closing for lack of response and that it appears to be on Unity's side. Reopen if more current info becomes available.
I am built a project called Try on watch. This project is based on AR(Augmented reality). This is a mobile application. So I build this project now I want to connect this project with my android studio because I want a login page or something more in my application that's why I'm connection my project with android studio. Like I want a button in android studio and when I click this then it open's my project like this. So I read about this and they told me that go to project setting -> player -> and change the scripting backend into IL2CPP. I did this and now when I export this project 4 error pop's up.
1)IL2CPP error for type 'UnityEngine.Experimental.Rendering.RenderPipeline' in assembly 'E:\Demo\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll' Additional information: Exception has been thrown by the target of an invocation.
2)Exception: C:\Program Files\Unity\Hub\Editor\2019.4.32f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
3)Build completed with a result of 'Failed' in 46 seconds (45800 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
4)UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <4330b7b9ef6d4dd780b09ebcbf09fc68>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <4330b7b9ef6d4dd780b09ebcbf09fc68>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr) 4)UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <4330b7b9ef6d4dd780b09ebcbf09fc68>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <4330b7b9ef6d4dd780b09ebcbf09fc68>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr)
The project is based on a vuforia engine
I want to export my project then I will access this project in my android studio then I cam make a UI for my project.
Desktop (please complete the following information):
Can someone plz help me about this?